Unity made it rather easy to make VR apps, and with cardboard, it’s just super easy. It is notable for its ability to target games for multiple platforms. Besides, it is perfectly tooled for creating cross-platform applications it takes just a few clicks to make a build for another platform. Unity has a similar third-party tool named Playmaker that’s quite popular, that can provide you a considerable head start without the intricacy of mastering code, But I always personally suggest coding not a visual editor unless you’re not programmer. It is a free download. It is a complex and powerful game design package that offers well-supported and high performance VR viewing modes with the HTC Vive. Take a look at the close of the post for a hyperlink to the final Unity build.
Unity permits you to auto-connect the profiler in addition to remote-debug your application from the editor. It is currently one of the most popular choices when it comes to building virtual reality applications. The fantastic thing about Unity is it makes everything incredibly straightforward for you. It has published the full source code to their UGUI input system, making it possible to understand how the input modules work. Download this to the computer you’re running Unity on.